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  • Writer's picturegunshinx

Monad 2023 - let's go!

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Change notes

  • AI

  • There are now rudimentary AI players in the galaxy. While they aren’t especially complex now, they will continue to evolve as Monad grows

  • Universe

  • Fleets now use corp-specific IDs instead of game-wide IDs. This means you will never again have a fleet called F2040 when you only have 5 fleets.

  • Fleets can now be right-clicked to “quick move” them to another location on the map

  • Planet resources are now more predictable, and accessibility to the resources you need are more paced to the progress of the game

  • If a player controls a system, they can ‘forget’ uncolonized planets for the price of 20 Documents. “Forget planet” is a new Probe special ability.

  • Colonization ships now exist in 3 size classes, each able to colonize their respective level of planets. You will need a Colonizer Class III for Level 3 planets.

  • New planet types and artwork, plus improvements to existing planets

  • Library

  • The Library now shows more information on planet types, resources/products, cultures, and military

  • Barbarians

  • Barbarian Fortresses now spawn across the map, ranging from weak to strong. These are floating space bases for ruthless bandits and the deprived.

  • Barbarian Fortresses act as a source of new barbarians — defending the fortress if you attempt to attack and attacking nearby player planets (default attack radius of 3). They will never attack home systems.

  • If they successfully defeat the defense of one of your planets, Barbarian raiders will pillage all your non-Citizen resources and remain in a blockade until you manage to destroy them.

  • Production

  • Completely restructured production tree

  • Around 30 new resources and products, as well as some revamped old ones

  • New production buildings:

  • Workshop

  • Pasture

  • Bakery

  • Food Processing Plant

  • Logistics

  • New Hauler ships

  • Class II (2 inventory space)

  • Class III (3 inventory space)

  • New storage buildings for increased inventory:

  • Silo Complex

  • Warehouse

  • Alliance Warehouse

  • Research

  • Added unique graphics for all research technologies

  • New Population mechanic

  • Population has been renamed Citizens

  • Citizens can be transformed into higher-level forms using a new University structure: Cadets, Spacemen, Engineers, and Scientists.

  • Higher level forms still eat and provide income. They also each have a special favorite type of food they will consume in addition to normal food. For example, Scientists require Canned Tuna both during their creation and as an on-going maintenance cost.

  • Tutorials have been updated

  • Military

  • All military unit costs have been adjusted

  • A military units cap has been introduced similarly to the planet control cap — research can be made to increase this cap

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