Monad 2023 - let's go!
- gunshinx
- Mar 24, 2023
- 2 min read
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Change notes
- AI - There are now rudimentary AI players in the galaxy. While they aren’t especially complex now, they will continue to evolve as Monad grows 
 
- Universe - Fleets now use corp-specific IDs instead of game-wide IDs. This means you will never again have a fleet called F2040 when you only have 5 fleets. 
- Fleets can now be right-clicked to “quick move” them to another location on the map 
- Planet resources are now more predictable, and accessibility to the resources you need are more paced to the progress of the game 
- If a player controls a system, they can ‘forget’ uncolonized planets for the price of 20 Documents. “Forget planet” is a new Probe special ability. 
- Colonization ships now exist in 3 size classes, each able to colonize their respective level of planets. You will need a Colonizer Class III for Level 3 planets. 
- New planet types and artwork, plus improvements to existing planets 
 
- Library - The Library now shows more information on planet types, resources/products, cultures, and military 
 
- Barbarians - Barbarian Fortresses now spawn across the map, ranging from weak to strong. These are floating space bases for ruthless bandits and the deprived. 
- Barbarian Fortresses act as a source of new barbarians — defending the fortress if you attempt to attack and attacking nearby player planets (default attack radius of 3). They will never attack home systems. 
- If they successfully defeat the defense of one of your planets, Barbarian raiders will pillage all your non-Citizen resources and remain in a blockade until you manage to destroy them. 
 
- Production - Completely restructured production tree 
- Around 30 new resources and products, as well as some revamped old ones 
- New production buildings: - Workshop 
- Pasture 
- Bakery 
- Food Processing Plant 
 
 
- Logistics - New Hauler ships - Class II (2 inventory space) 
- Class III (3 inventory space) 
 
- New storage buildings for increased inventory: - Silo Complex 
- Warehouse 
- Alliance Warehouse 
 
 
- Research - Added unique graphics for all research technologies 
 
- New Population mechanic - Population has been renamed Citizens 
- Citizens can be transformed into higher-level forms using a new University structure: Cadets, Spacemen, Engineers, and Scientists. 
- Higher level forms still eat and provide income. They also each have a special favorite type of food they will consume in addition to normal food. For example, Scientists require Canned Tuna both during their creation and as an on-going maintenance cost. 
 
- Tutorials have been updated 
- Military - All military unit costs have been adjusted 
- A military units cap has been introduced similarly to the planet control cap — research can be made to increase this cap 
 
