Monad 2023 - let's go!
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There are now rudimentary AI players in the galaxy. While they aren’t especially complex now, they will continue to evolve as Monad grows
Fleets now use corp-specific IDs instead of game-wide IDs. This means you will never again have a fleet called F2040 when you only have 5 fleets.
Fleets can now be right-clicked to “quick move” them to another location on the map
Planet resources are now more predictable, and accessibility to the resources you need are more paced to the progress of the game
If a player controls a system, they can ‘forget’ uncolonized planets for the price of 20 Documents. “Forget planet” is a new Probe special ability.
Colonization ships now exist in 3 size classes, each able to colonize their respective level of planets. You will need a Colonizer Class III for Level 3 planets.
New planet types and artwork, plus improvements to existing planets
The Library now shows more information on planet types, resources/products, cultures, and military
Barbarian Fortresses now spawn across the map, ranging from weak to strong. These are floating space bases for ruthless bandits and the deprived.
Barbarian Fortresses act as a source of new barbarians — defending the fortress if you attempt to attack and attacking nearby player planets (default attack radius of 3). They will never attack home systems.
If they successfully defeat the defense of one of your planets, Barbarian raiders will pillage all your non-Citizen resources and remain in a blockade until you manage to destroy them.
Completely restructured production tree
Around 30 new resources and products, as well as some revamped old ones
New production buildings:
Food Processing Plant
New Hauler ships
Class II (2 inventory space)
Class III (3 inventory space)
New storage buildings for increased inventory:
Added unique graphics for all research technologies
New Population mechanic
Population has been renamed Citizens
Citizens can be transformed into higher-level forms using a new University structure: Cadets, Spacemen, Engineers, and Scientists.
Higher level forms still eat and provide income. They also each have a special favorite type of food they will consume in addition to normal food. For example, Scientists require Canned Tuna both during their creation and as an on-going maintenance cost.
Tutorials have been updated
All military unit costs have been adjusted
A military units cap has been introduced similarly to the planet control cap — research can be made to increase this cap